They are human and imperfect, as we all are.What kind of officer can't do a 10m jump? Overcoming fear and developing self-confidence used to be a prerequisite for leading others in harm's way. What is going on?
Perfect quote.Courage is being scared to death, but saddling up anyway.
They said everyone's first jump was always a "night jump". I concentrated on keeping my eyes open because I was afraid if I shut them I couldn't deploy my reserve and I felt sure I would need to. After the first jump it was always fun even though I've been injured. The ground's fault, not the parachute's.When I was in airborne school, the old saw was that if you froze in the door, Sgt Airborne was going to put his size 11 boot in your backside and you were going out one way or the other. I never saw it happen though. In fact, that was one of the good things about jumping in a stick; once the line starts moving, there isn't time to ponder.
My assumption is that USNA and other commissioning sources build them up to it. Ergo, they should be able to do it when the time comes and add a little swagger to their walk as a reward. If they can't do it with those resources then I have questions. The real reason for scary training isn't so you can jump off a ship but rather to ensure you can maintain your composure when nasty things are heading your way or happening around you.They are human and imperfect, as we all are.
For some, it’s the height, for others, the landing, for some, the deep water. If they didn’t grow up comfortable in the water or have the opportunity to develop water skills, that can be a factor. In a safe setting like this, in the leadership laboratory that is USNA, they have a chance to overcome a personal issue, learn and grow from it.
I would argue that if you are surrounded by thousands of miles of blue water and your ship has been fatally struck or something catastrophic has happened, nasty things are indeed headed your way and happening around you, and jumping off a high deck into waters conceivably covered with burning fuel and debris, plus other unknowns such as water temp, sharks, lifeboat availability, is another way of going into harm’s way. Composure is required in all these settings. I don’t think we disagree on the fundamentals.My assumption is that USNA and other commissioning sources build them up to it. Ergo, they should be able to do it when the time comes and add a little swagger to their walk as a reward. If they can't do it with those resources then I have questions. The real reason for scary training isn't so you can jump off a ship but rather to ensure you can maintain your composure when nasty things are heading your way or happening around you.
Your description is exactly why I picked a different poison than the Navy. The Navy is smart using a 10m jump into water as it's fear management training since it has direct applications for them. All services have their own variations with the same as you say, fundamentals, as the desired outcome.I would argue that if you are surrounded by thousands of miles of blue water and your ship has been fatally struck or something catastrophic has happened, nasty things are indeed headed your way and happening around you, and jumping off a high deck into waters conceivably covered with burning fuel and debris, plus other unknowns such as water temp, sharks, lifeboat availability, is another way of going into harm’s way. Composure is required in all these settings. I don’t think we disagree on the fundamentals.
First time I rappelled: “Oh, $hit!”Your description is exactly why I picked a different poison than the Navy. The Navy is smart using a 10m jump into water as it's fear management training since it has direct applications for them. All services have their own variations with the same as you say, fundamentals, as the desired outcome.
Liquid courage.I jumped off a bridge at 45'-0" once. It was quite a jolt when my feet hit the water, and I had already been made combat ineffective by my very good friend Don Julio.
In DH’s day they climbed the rope ladder to a suspended platform in McD. If you didn’t go off within a certain amount of time, the rope ladder was swung away.
Great movie! The ending scenes gave me chills.I would argue that if you are surrounded by thousands of miles of blue water and your ship has been fatally struck or something catastrophic has happened, nasty things are indeed headed your way and happening around you, and jumping off a high deck into waters conceivably covered with burning fuel and debris, plus other unknowns such as water temp, sharks, lifeboat availability, is another way of going into harm’s way. Composure is required in all these settings. I don’t think we disagree on the fundamentals.
I think this meets the criteria for “nasty things” -
The Worst Shark Attack in History
In 1945, a U.S. naval ship was sunk by a Japanese submarine, but the ship's sinking was just the beginning of the sailors' nightmarewww.smithsonianmag.com
Apologies to the OP for having strayed into naval history.
Should install a one-way turnstile (like the pedestrian security gates at gate 1) so once you enter, you can’t depart. Then at the top of the platform, they can turn fire on so it gradually forces the individual to the edge and they have to jump. Make it as realistic to the environment that Sailors might face. Problem solved.
Unless you've done it, people don't realize how hard you land using a T-10. That's why they spend a week on landing properly.They said everyone's first jump was always a "night jump". I concentrated on keeping my eyes open because I was afraid if I shut them I couldn't deploy my reserve and I felt sure I would need to. After the first jump it was always fun even though I've been injured. The ground's fault, not the parachute's.